([syndicated profile] pennyarcade_feed Jul. 26th, 2017 06:53 pm)
Tycho: Like a baby chick, Gabriel has imprinted on the Switch somehow.  The first party roster - a melange of extended re-releases, reimaginings of franchise pillars, sequels, and a game where your arms are violent Slinkies - has already claimed well over two hundred and fifty hours of playtime. I honestly don’t know how many hours of Has Been Heroes I’ve played.  I’ve never looked.  More than anything else on Switch, and more than any other game at a minimum.  I think I’ve almost reached the end, but I only have a theory as to what that means, because…
([syndicated profile] ctrlaltdel_feed Jul. 26th, 2017 07:00 am)

Posted by Tim

Pyre (PC/PS4) is one of those games that I’ve been really looking forward to, but I’m not quite sure how widespread the awareness of it is. It’s likely many of you have never heard of it, and if that’s the case, I hope if nothing else this comic serves as impetus for your enlightenment on the subject.

Pyre is absolutely stunning. The newest game from the creators of Bastion and Transistor, Pyre is a fantasy adventure wrapped around a magical 3v3 team sport with all of the gorgeous artwork and amazing soundtrack you’d expect from SuperGiant Games. I strongly urge you to check it out; this is one of those cases where every penny of the $20 cover price is worth it, in my opinion.

In Pyre, to sum up, you traverse the lands participating in Rites, ancient trials which culminate in freedom from exile for your team (each banished for some crime they committed). Played 3v3, your goal is to move a celestial orb into your opponent’s blazing bonfire to weaken it.

Your Exiles exude an aura around them that, upon contact, will temporarily banish opponents (like sending them to a penalty box for a few seconds). If you pick up the orb, the orb absorbs your aura, leaving you open to attack. You can also only move one of your Exiles at a time, leaving the other two stationary, so a clever combination of positioning, passing, jumping dashing and attacking are all required to get the orb to the Pyre.

It’s a relatively simply concept that is fairly easy in the early game as you get your feet wet, but through the introduction of various characters, all with different strengths as weaknesses, as well as a skill tree and talismans that further tweak an Exile’s abilities, it quickly becomes a deep contest you’ll be wishing you could take online (currently versus is local only; no online component here).

For example Jodariel, one of your first companions, is a large horned demon. She is painfully slow, but she emits a massive aura, making her key for field control. And, should she make it to the Pyre with the orb, she causes more damage to its flame in exchange for her low speed. Conversely, a quick and nimble character like Rukey does less damage to the Pyre.

The sports matches are fun and engaging on their own, but the entire experience is wrapped up in a world beautifully considered, and environments hand-drawn with a fantastic mix of gnarly and whimsical. As I mentioned above, there is a lot of reading involved in this adventure; artwork is mostly static save for some visual flair for tone. However what you’ll find here is an intricately crafted story with not a single uninteresting character in sight. Every companion or adversary you come across is someone you want to learn a bit more about, and watching your teammates interact is hugely rewarding.

I love that during dialogue, certain keywords will be highlighted allowing you to hover over them for a bit more information or lore from the world. I found myself gobbling up every little snippet of info about the Downside, the strange realm we were all banished to, and anxiously awaiting opportunities to ask my fellow Exiles what crime they’d committed.

Of course, this all lends to getting to know and love your companions, personally as well as on the playing field. So when the game presents you with situations where you can perhaps fulfill a teammate’s every hope and dream, but at the cost of losing them from the team, it becomes a gut-wrenching decision with lasting effects. And that, I think, is where Pyre really shines. It not only asks you to choose between doing what’s best for your friends and what’s best for your team, but also forces you to adapt based on those decisions.

It’s an experience that is going to stick with me for a while, and even begs replay for a handful of reasons. At $20, it’s a steal (I highly recommend playing with a controller over a keyboard/mouse though).

Hell, it’s worth it for the soundtrack alone.

([syndicated profile] dilbert_feed Jul. 26th, 2017 11:59 pm)
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([syndicated profile] dilbert_feed Jul. 25th, 2017 11:59 pm)
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Tycho: Thus concludes Part 3 of Dumber Camp, unless we uncover some new memory we’ve suppressed.  He tells me this is a true story, and I don’t doubt him at all.  I don’t think they even tried to send him to any more summer camps. The Mike Krahulik I met in 1993 was a curious combination of unassailable and exposed.  You really couldn’t get the best of him linguistically.  All the people I know who had hard childhoods are hilarious, not as some virtue but as a kind of intuitively generated defense matrix.  They’re “funny” as a…
([syndicated profile] ctrlaltdel_feed Jul. 24th, 2017 07:00 am)

Posted by Tim

How fitting that Niantic celebrated the one year anniversary of Pokemon Go by reminding us how completely frustrating and unplayable their game was a year ago.

([syndicated profile] dilbert_feed Jul. 24th, 2017 11:59 pm)
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([syndicated profile] dilbert_feed Jul. 23rd, 2017 11:59 pm)
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