Gaming Morality
Nov. 15th, 2006 10:10 pmI have managed to determine why several innocuous gaming things raise my ire and make me unhappy. In many cases, this has lead me into horrible disasters for my characters even when it could be clearly adverted by any other player. This issue also affects me in the opposite manner when i am on the other side of the screen and my players deserve to know about it.
I hate metagaming. At one time, i accepted it. I took a rich internally consistent character and ruined him by metagaming, both in a roleplaying sense and in the stats on the piece of paper. (He fell from a mountain peak and went squish). I had looked back on it and realized the thing that was at the core of my newfound distaste; Disrespect for my creation.
Like most people, i put a great deal of heart and soul into my characters. When i violate the logical way they the character would behave, i am doing disrespect to the personality and the nature i am portraying. I am doing disrespect for the world the ST has crafted for me to enjoy. For instance, my character in Frances's one shot was trying desperately to remain normal and didn't remain with the rest of the PCs during a discussion with an important scholar. Instead, he went back to the school. Frances gave me options and was surprised i was heading back, but i couldn't justify and of those options to my self as being realistic for my character. Accordingly i had less screen time then the other pc's despite the ST's kind efforts to fix the problem.
It also explains a few other things. I hate the tremere, because there is no logical reason how they could have survived to the modern nights. I also don't pull punches with my npcs in games i run; they behave in a fashion appropriate for their personalities. This means that i have had situations where NPC's are railroading pc's including mind-affecting powers, just because it is logical for them to do so. If i state there is a corridor with three doors and then tell them that they can't open door 1 or 3 because they have a bad feeling about it, that is me at fault railroading. If there are trap spikes built into doors 1 and 3 by npc's whom don't want the pc's going there, that is an entirely different matter.
Thats in part an explanation why Seppe might not last much longer in the Larp.
I hate metagaming. At one time, i accepted it. I took a rich internally consistent character and ruined him by metagaming, both in a roleplaying sense and in the stats on the piece of paper. (He fell from a mountain peak and went squish). I had looked back on it and realized the thing that was at the core of my newfound distaste; Disrespect for my creation.
Like most people, i put a great deal of heart and soul into my characters. When i violate the logical way they the character would behave, i am doing disrespect to the personality and the nature i am portraying. I am doing disrespect for the world the ST has crafted for me to enjoy. For instance, my character in Frances's one shot was trying desperately to remain normal and didn't remain with the rest of the PCs during a discussion with an important scholar. Instead, he went back to the school. Frances gave me options and was surprised i was heading back, but i couldn't justify and of those options to my self as being realistic for my character. Accordingly i had less screen time then the other pc's despite the ST's kind efforts to fix the problem.
It also explains a few other things. I hate the tremere, because there is no logical reason how they could have survived to the modern nights. I also don't pull punches with my npcs in games i run; they behave in a fashion appropriate for their personalities. This means that i have had situations where NPC's are railroading pc's including mind-affecting powers, just because it is logical for them to do so. If i state there is a corridor with three doors and then tell them that they can't open door 1 or 3 because they have a bad feeling about it, that is me at fault railroading. If there are trap spikes built into doors 1 and 3 by npc's whom don't want the pc's going there, that is an entirely different matter.
Thats in part an explanation why Seppe might not last much longer in the Larp.